I HATE The Bouncer

''"One time in middle school, the Bouncer beat me up and stole my lunch money. I was forced to eat my underwear instead." -'' The tutorial

I Hate The Bouncer (stylized as I HATE the Bouncer) is a 2D platforming game developed by Douglas Wreden.

Gameplay
The game follows the player jumping through platforms and killing enemies, whilst trying not to get killed and avoiding the titular Bouncer, an unknown worm like entity.

Coins
The main objective of the game is to collect coins. Collecting 2 of them spawns a red coin, that provides invulnerability when collected. It allows you to kill any enemy by colliding with them, including the Bouncer. When they are not collected for a long period of time, they will teleport to a different section of the map.

Enemies
There exist various enemies, including "The Wheelie", "The Bat", and "The Goblin". These enemies can be killed via jumping on them, dashing through them (sometimes,) and walking into them whilst having invincibility. They extend the invincibility time by around a second when killed in it.

The Bouncer
The titular Bouncer is a worm like entity that bounces off of the screen, and is notably the only enemy that can not be killed via regular means. The only way he can be killed is via invincibility, which is signified by the bouncer turning blue. Once a game is started or after he is killed, it will take a few seconds for him to respawn, with him respawning smaller than his normal form.

Graphics
The graphics of the game have been obtained from the "Tyrian ships and tiles" graphics set, and the GFXlib Fuzed graphics set, the latter of which can be found here.

History
While it is unknown when the game started, the released build of the game suggests that it was finished on February 6th, 2013. The game would remain undiscovered for many years, until it was finally uncovered by DougDoug on March 30th, 2023. The game can be downloaded here.