AI Invasion

AI Invasion is a recent, but very popular series on the DougDoug YouTube channel. It's essentially a War Board game that functions similarly games such as Risk and Diplomacy, but with a few major differences. The most notable difference is that the chance aspect is not determined by Dice, but rather with artificial intelligence to determine the most likely outcome of an action. It's popularity stems from the fact that since the effects and success of actions are determined by a developing AI, there is a lot of opportunity for chaos and hilarious moments.

Core Rules
The players typically consists of Doug and Twitch Chat. Each player gets one country / state / region to start on as their beginning territory, on the chosen map (e.g Europe, America, the Solar System, etc.). Players alternate turns while playing.

On their turn a player can do one of the following things:


 * Invade and annex a region that is on your border or within your reach
 * Make an alliance treaty with a region that is within your reach
 * Develop / Research a new Technology or Resource
 * Interact with a character
 * Anything else you can think of

Once you have chosen what you want to do on your turn, you write out your action and input it into Novel AI, an advanced artificial intelligence program, which after you input your action, will determine the outcome, results, and side effects that come with it. If the AI states that you have successfully acquired a new region (either by military or diplomatic means) or gained a new resource, you gain 1 point.

The first player to reach 10 points wins the game.

Note: There are no clear specifications on what exactly defines a resource, but it's likely to just be anything that is important enough for a player to gain a point by owning it. Although a resource can be anything from Beer, to an Anti-Matter Bomb, to Horses equipped with Cannons.

Other Rules

 * If a country / region wishes to access another by sea, they would have to have access to the sea (obviously), and the country they wish to visit has to be within 2 regions of their reach.

Optional Rules

 * The players can decide themselves how many points are needed to win, depending on how fast or slow they want the game to be.
 * Each player can have a Starting Resource associated with their Starting Region. This resource has to be linked to the region in some way, such as something it is known for, or a common trope / stereotype (e.g Germany starts with Beer, Vatican City starts with the Pope, South Dakota starts with corn, etc.)
 * Certain regions can have Resources that can be acquired upon gaining them (either by military or diplomatic means) which makes these regions give 2 points instead of one. These resources can be declared when the game starts, or regions will receive resources halfway into the game.
 * If a player's army has been defeated in battle, their army is disabled for 2 turns, meaning that if they want to gain countries in the meantime, they will have to use diplomatic means.
 * Each region can have their own Trait associated with them. This has only been a rule in the latest AI Invasion, The San Duggiego Zoo, and it was only on zoo animals, so its unknown how this would translate to countries.

Past AI Invasions
1. Europe AI Invasion (vod/video):

Player 1: First Empire of Dougtopia (Doug)

Player 2: Empire of Chatistan (Twitch Chat)

2. United States AI Invasion (vod/video)

Player 1: Empire of Dougkota (Doug)

Player 2: Empire of Chatlantis (Twitch Chat)

3. Solar System AI Invasion (vod/video)

Player 1: Second Empire of Dougtopia (Doug)

Player 2: Empire of Chaturn (Twitch Chat)

Zoo AI Invasion (vod/video)

Player 1: Dougama Herd (Doug)

Player 2: Cult of Chotters (Twitch Chat)

Trivia

 * In this Wiki, the empires ruled by Twitch Chat are collectively referred to as the Chatican Order, and the ones controlled by Doug are known as the Rig Lord Order.
 * The amount of points required to win the game isn't always consistent, but it's almost always 10.
 * The points of your starting regions and starting resources DO count towards the 10 that you need to win.